a camp
Brush

Elements drop wherever you click, not on the grid. Pick the eraser and click one to take it away.

Coins
0
Steps
0
Roster
0

Player

Whoever you are, this is who walks the camp.

Your character

Choose a partner

The Shoyuworm is settling in. Pick one to bring with you — the other two you can still hatch later.

Settings

More will land here as the game grows.

SoundEffects from minigames
Volume70%
Confirm before sellingAsks before parting with anything
Reduce motionCalms animations down
Confirm before moving camp Asks before sending someone to the other camp
Founder's gift For the first hundred people who ever opened this
Enter a gift code Codes turn up in odd places. Each one works once.
Time of day An hour of real time is one camp day

The game saves itself in this browser as you play. A file or a code is for moving it to another one — a code is the same save, small enough to paste into a message.

Who lives where

Everyone belongs to one camp. Send them over and they pack up and go.

Your camps

Three at home, and three more once the fusion region opens. Each one keeps its own ground, its own elements and its own residents.

Who is out in the camp

Are you sure?

Your save, as a code