One card per pull, at real booster-pack odds. You won't know what it is until it's painted.
Mystery card
? ? ?NO CARD YET
Pick a set and pull. You get a blank card. Paint each numbered square with its matching color to reveal it.
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PULL ODDS
| RARITY | PACK RATE | PER PULL | CARDS |
|---|
How the math works: every pull is one random card out of a real pack. A rarity's chance is how many of them an average pack holds, divided by the pack's size. A Scarlet & Violet pack averages about 9 non-Energy cards including 4 commons, so commons are about 44% of pulls, while a Double Rare (1 in 7.3 packs) is about 1.5%. The plain rare slot shrinks when a hit takes its place. Gallery subsets (Trainer Gallery, Shiny Vault, Galarian Gallery, Classic Collection) are pulled from their parent set's packs.
Where a set has published opening data, that set's own rates are used. Otherwise the era average is used. Rates marked est. are estimates because no published opening data was found (mostly older sets and the newest special rarities).
Pull rates: community opening data from Card Codex and the Elite Fourum pull-rate thread. Card list: pokemon-tcg-data. Images load from the free pokemontcg.io image host. Fan project, not affiliated with the card game's owners.